Roleplaying Games

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Free Stuff 

 


Griffon Publishing Studio
Is A Proud Member of



 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

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Free Support Material for
 

Heroes of Rura-Tonga Adventure Outline #1:
Gift of the Gods

Heroes of Rura-Tonga Adventure Outline #2:
PBY SOS

Heroes of Rura-Tonga Preview Ad
 

Free downloads available through YourGamesNow.com


Free Support Material for
 

Pulp Egypt Adventure #1:
The Charioteer's Tomb

Pulp Egypt Adventure #2: Enemies on the Horizon

Pulp Egypt Adventure
#3: The Compass of Amun-Re

You can also download the Pulp Egypt Preview, including the contents, introduction, and index.
 

Free downloads available through YourGamesNow.com


From the Griffon's Aerie Archives

This portion of Griffon Publishing Studio's free stuff page offers a variety of materials you may download and print for your personal use from Schweig's former Griffon's Aerie website. You'll need the Adobe Acrobat Reader to view these files. Simply click on the link to open a file in Adobe Acrobat Reader through your internet browser, or right-click and "save as" to your computer.

The Village War  (802k PDF): This roleplaying game scenario set in medieval times demonstrates how the Any-System Key can enable you to use Griffon Publishing Studio settings and adventures with your favorite roleplaying game rules. This scenario includes a copy of the Any-System Key for easy reference.

Puritan Bobber  (287k ZIP): Download this blasphemous bluffing card game of sermons, sin, and snoozing. Players attempt to doze off during a fiery Puritan sermon without getting caught. The game demonstrates the basic bluffing mechanic used in the more cutthroat Office Dodger.

Adventuring With the Seven Samurai  (465k PDF): For those of you seeking an example of how scenario ideas inspired by films can translate to other genres, check out this piece I wrote several years ago and had published on the now-defunct Wayfarer Online site. This revised PDF contains the article, some maps, and a few additions I couldn't resist making. 

Music in Roleplaying Games  (75k PDF): For years I've created soundtracks to play during key encounters in adventures for a wide assortment of roleplaying games. I assembled my thoughts on the subject and offer a short convention seminar about using soundtracks during gameplay. Here's the handout I give participants. It summarizes strategies for finding and using appropriate soundtrack music, plus a list of top five soundtracks for several popular genres.

Tomb of Sobekhetep  (165k PDF): Years ago I developed Tomb of Sobekhetep as a two-hour convention demo adventure for West End Games’ Indiana Jones d6 roleplaying game. Back then it ran under the title “Egyptian Field Trip,” since it involved a wayward group of Indiana Jones’ students and their unauthorized investigation of an ancient tomb in the shadow of the pyramids. Tomb of Sobekhetep details the location for that adventure with the Victorian and pulp genres in mind. It offers adventure ideas, character hooks, and variations on the setting’s use in different campaigns.

Yugiri's Gift  (270k PDF): I never really had the urge to write or run a Legend of the Five Rings adventure until I saw an article from Japan Today about medieval Japanese automatons. The story -- which featured an automaton that could actually fire arrows from a bow -- inspired this adventure. It's not overly long or detailed, but enough to run an intriguing scenario for any samurai-themed game (and filled with juicy Buddhist wisdom).

Dueling Blades   (100k PDF): Years ago I whipped up these alternative dueling rules for the D6 System, though you can easily modify it for any roleplaying game engine. It allows for more results than simply hitting and inflicting damage in hand-to-hand combat. Dueling Blades can work in any game where you want to add some swashbuckling flair to your combat.

Creatures & Caverns   (2.6 Meg Zip): Check out this basic fantasy roleplaying game suitable for kids making the jump from traditional board games to RPGs, the result of my first exposure to Dungeons & Dragons many years ago.

World War II Secret Agent Briefing  (35k PDF): I offered this two-page "agent briefing" as part of a series of "Dispatches" about historical games (which you can read here). It was intended as an example of a simple informational hand-out to offer players some insight into a historical game world. 

Trapped in the Museum  (311k PDF): Play an absent-minded student at the city university who suddenly wakes up in an Egyptian sarcophagus in this short solitaire adventure, with rules modeled on the free, easy-to-learn Risus: The Anything RPG system from S. John Ross (available at his web site, The Blue Room).
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   "This is called a Griffin because it is a winged quadruped. This kind of wild animal is born in Hyperborean parts, or in mountains. All its bodily members are like a lion's, but its wings and mask are like an eagle's. It is vehemently hostile to horses. But it will also tear to pieces any human beings which it happens to come across." 

-- The Book of Beasts, translated by T.H. White
 
Except where otherwise noted, all text material copyright 2003-2009 Peter Schweighofer.